![]() ![]() Hidden Cave #2 - Use Murphy to rotate the wheel into a diagonal position. Use Murphy to cut one of the ropes and one only! Then climb across and punch at it from the edge to set it free. Teensie #6 - Shortly after the previously Teensie you'll see another hanging from the underside of a spiked log. Use Murphy to cut it in half, swing across and smash the Caged Teensie. Teensie #5 - Shortly after Teensie #4, you'll see an unreachable line of rope. Teensie #4 - Use Murphy to lower the platform, jump across to defeat the enemy and free the Teensie behind it. Defeat it or use Murphy to free the Teensie. Teensie #3 - After using the blue mushroom to bounce to a new area, you'll see an enemy dangling a Teensie over the ledge. Seven sets of lums will float past followed by a Teensie tied to a stick. Hidden Cave #1 - After defeating the two enemies with the wooden platforms, head left to discover the first hidden cave. Teensie #2 - Jump on the plank that the lums are circling near the beginning of the level and smash the cage for the second Teensie. If you dash through quickly, you can smash it before it starts flying upwards. A Caged Teensie will float around the area here. Teensie #1 - As soon as the level starts, turn around and head through the hole in the tree. 607 Teensies are rescued in the main story levels. The prerequisite will be stated in this guide. Some levels are locked until you rescue a set number of Teensies. After you have rescued a Teensie, it will appear on the gold belt in the order that it is found which makes it quite easy to see if you have gone too far and missed one. The other eight are found mostly in plain sight in cages, tied to poles and being attacked by enemies. Levels with 10 Teensies to save have two hidden caves where you must complete a short section to reach it. Music, boss, mosquito and treasure chase levels have three Teensies whilst all the rest have 10. The bulk of the Teensies are rescued in the normal levels. See Wozamil's Guide for videos of obtaining the gold cup in each invasion. 84 Teensies can be saved in the invasion levels. Finish within 40 seconds and you'll save them all, 50 seconds and you'll save two & within 60 seconds will save one. How many you save depends on how quick you are. There are three Teensies to rescue in each invasion. If you get hit even once, you have to start over. There are no checkpoints and unlike in Origins, no life bottles either. In some levels you will even be chased by Dark Rayman who mimics your exact moves. Invasions are time trials based on a level in the game with one twist - enemies from a different world are present instead. these are unlocked by defeating the Dark Teensie in each of the five main worlds. There are 28 invasion levels in the game. 9 Teensies are won through lucky tickets. This will either be 1k-10k lums, a creature, a back to origins painting or a Teensie. Every ticket is guaranteed to win something. Once you return to the gallery, you can access your scratchcards by pressing and navigating to lucky tickets. Depending on the level, this will be 75, 225 or 450. You will need to collect as many lums as the mid point between the silver and gold cup. Lucky tickets are awarded if you meet the lum threshold for a level and when you complete all paintings in one world. You also can't quit after reaching the checkpoint that comes after saving the Teensies you need. If you die after rescuing a Teensie but before reaching the next checkpoint you will need to save it again. After saving every Teensie in the game, a secret painting in the Living Dead Party world that allows you to play as the Golden Teensie will be unlocked.Īside from the Living Dead Party levels and Up, Up and Escape!, all levels have checkpoints. Unlike the diamond cup, for the bronze-gold cups you must also collect lum cups on top of the Teensie cups. Saving all the Teensies is relevant to many trophies in the game Unlocking and completing all of the paintings, the lucky tickets and their prizes, the invasions, the cups and of course Teensies themselves.
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